Underneath the improved visuals and gameplay tweaks lies the original gameplay of DmC, and this is a good thing, as DmC was already a vastly enjoyable outing, and Capcom knows this. The 60fps enhances the combat too, allowing for even more accurate timing and split-second manoeuvres. Like I said, these are relatively subtle additions, but for a game like DmC, they’re integral, and really give the re-release a boost. You don’t want to be sat fiddling with the controls attempting to pull of a simple move in the midst of a fight, after all.Įnemies have also been tweaked, with new attack patterns and some balancing, which only helps this edition of the game feel more rounded and complete. This doesn’t decrease the challenge though, it simply makes some moves more accessible, which is always an important consideration for such a fast and frantic action title. You can even select an option where enemies only take damage after the combo meter rises a certain level.Īdditional changes also have a positive effect, including other extra difficulty modes like Gods Must Die that increase the challenge even more, and a new lock-on system makes it easier to execute moves like Dante’s staple Stinger attack. Capcom has altered this for the Definitive Edition, and you can now play the game with the original style system approach, restoring the challenge and the need to vary attacks. Although this system is based on Style, the original DmC didn’t enforce this, with the system being based more on damage dealt instead. This was different to previous releases, where it was much harder to build up a good combo rating. This was often criticised by fans in the original release, as it was very easy to build up and keep a combo going, making it easy to build up a score. These tweaks are small, but have a major effect on the game, allowing it to please purists of the series, as well as those simply looking for a challenge.Ī clear example of this is the new combo system found in Hardcore mode. The key here is refinement, and Capcom’s efforts to address various concerns fans had with the original release. Although this is clearly still a last-gen game in terms of visuals, it’s still a visual treat, with some new lightning and shading touches, and thanks to the smooth and fast frame rate, it’s the best it’s ever looked.Īlthough DmC is visually sharper on current gen, and the frame rate makes the game more enjoyable, it’s not the visual polish, or even the added DLC that makes this a worthwhile release, at least for those who have already played the original, last-gen version.
We have full 1080p resolution, and a solid, if not constant 60fps. The Definitive Edition brings the game to current gen, with the usual assortment of improvements this kind of re-release is expected to carry.
The debate on which the best game of the series still rages amongst fans, but DmC is certainly a contender here, even with the stellar third game of the series. This move instantly angered long-time fans, but the game proved to be worthy of the Devil May Cry blood it carried in its code, and possessed possibly the best combat the series had seen thus far. Gone was the white-haired protagonist, Dante, replaced with a more youthful, edgier incarnation.
The original release of DmC was a solid game, bringing the skills of Ninja Theory ( Heavenly Sword, Enslaved) to the mix, and giving the license a reboot in the process. GTA V, Resident Evil, Tomb Raider, Sleeping Dogs, and more have been given the next gen re-release touch, and now Capcom is at it again with DmC: Devil May Cry Definitive Edition. With the new generation of consoles now just over a year old, we’ve had quite the collection of last-gen releases polished up and shoved onto our shiny new machines. The gaming world has gone remaster crazy, it seems.