It's pretty well known that the Open Source x264 library in Handbrake or Vidcoder delivers consistently better results bit rate for bit rate.
I find Vegas, Premiere, Edius and Adobe Encoder all fall short on MP4 encodes with their stock proprietary H.264 codecs. All the presets can be varied if required and stored for later recall. Personally I always render out high quality masters in codecs such as XAVC-I or ProRes as they can be re-purposed into any shape and size for whatever delivery medium is requested.įor most delivery requirements Handbrake has everything from Gmail to YouTube to Vimeo presets already on board. If you are interested in frame-serving I can provide a link to a good 'How-To' tutorial. You could also use ProDAD ReSpeedr of Twixter for the slow motion scenes.Īnother consideration if you are going to stay with version 14 and want to keep upload files a reasonable size is to frame-serve out of Vegas to Handbrake which will provide a better quality render than MainConcept and a smaller file size. If I were doing this project I would eliminate any footage shot in 30p, and only use 1080-60p for the normal speed scenes and 1080-120/240p for slow motion scenes. Your action videos are going to look a bit better if you publish in 60p rather than 30p. The most informative with be from 'Mediainfo' in 'Text' mode. Also, a screenshot of your source media specs within this last project. I've never spent anytime to determine who is correct in this debate.Ĭan you post a screenshot of your 'Project' settings. Others, say increasing the bit rate will not do any good and is just a waste of bandwidth. Some say start with a higher bite rate, so when Youtube downgrade processes it the video will be left with more bit rate, than if you started at a normal bit rate.
Youtube processes all videos uploaded and almost always there will be to some degree a loss of quality. Make sure in the 'Project' tab of your render template you have selected 'Best' in 'Video rendering quality:'
It just doen't snap, looks rather low quality.įor your render settings I would uncheck both 'Allow source to adjust frame size' and 'Allow source to adjust frame rate'. I wonder about the footage you took from what ever camera you are using at sea level from a housing. This second sample I'm sure you agree looks much better than your first.